- Xamarin (Development Framework)
makes it possible to do native Android, iOS and Windows development in C#, with either Visual Studio or Xamarin Studio.
- Mono for Android (Development Framework)
an open source implementation of Microsoft's .NET Framework.
- SlidingMenu (UI Component)
- Pdftron PDF Widget (Utility)
- Google Mobile Services© (Development Framework)
Google Mobile Services in terms of the Android library refers to
Google Play Services, a proprietary background service and API package for Android devices which is
not part of the Android Open Source Project (AOSP). The library does not contain those services (i.e. it usually requires the Google Framework, often referred to as „GApps“, being installed on the device), but allows an app to communicate with them. Be aware this usually goes along with transferring at least parts of your personal data to the Google network.
- Android Support v4 (Development Framework)
The Android Support Library is not actually a single library, but rather a collection of libraries that can roughly be divided into two groups: compatibility and component libraries. For details, please see
Understanding the Android Support Library.
- AndroidX Activity (Utility)
provides the base Activity subclass and the relevant hooks to build a composable structure on top.
- Android Jetpack Annotations (Utility)
library that contains the annotations for Android Jetpack.
- Arch (Utility)
helper for other arch dependencies, including JUnit test rules that can be used with LiveData.
- AppCompat (Utility)
support newer Android features on older Android versions.
- Asynclayoutinflater (UI Component)
AndroidX library to inflate layouts asynchronously to avoid jank in the UI.
- Browser (Utility)
display webpages in the user's default browser.
- Cardview (UI Component)
AndroidX library to implement the Material Design card pattern with round corners and drop shadows.
- Android Support Library collections (Utility)
standalone efficient collections.
- Concurrent (Utility)
AndroidX library to help move tasks off the main thread with coroutines and take advantage of ListenableFuture.
- Constraint Layout Library (Utility)
library to reduce the number of nested views needed.
- Coordinatorlayout (UI Component)
AndroidX library to position top-level application widgets, such as AppBarLayout and FloatingActionButton.
- Androidx Core (Utility)
a static library that you can add to your Android application in order to use APIs that are either not available for older platform versions or utility APIs that aren't a part of the framework APIs.
- AndroidX Cursor Adapter (Utility)
static library support version of the framework's CursorAdapter.
- Android Support Library Custom View (UI Component)
a module to implement custom views. Part of the Android Support Library.
- Documentfile (UI Component)
a library to view a file document.
- Drawerlayout (UI Component)
AndroidX library to implement a Material Design drawer widget.
- Dynamicanimation (UI Component)
create smooth animations with a physics-based animation API.
- AndroidX Fragment (UI Component)
AndroidX library to encapsulate part of the user interface or behavior into reusable components.
- Interpolator (UI Component)
AndroidX library to use animation interpolators on older platforms.
- androidx.legacy (Utility)
a static library that you can add to your Android application in order to use APIs that are either not available for older platform versions or utility APIs that aren't a part of the framework APIs.
- Lifecycle (Utility)
perform actions in response to a change in the lifecycle status of another component, such as activities and fragments.
- Loader (Utility)
library to load data for your UI that survives configuration changes.
- AndroidX Local Broadcast Manager (Utility)
an application-wide event bus and embraces layer violations in your app: any component may listen events from any other.
- Media (Utility)
share media contents and controls with other apps.
- Navigation (Utility)
a framework for navigating between 'destinations' within an Android application that provides a consistent API whether destinations are implemented as Fragments, Activities, or other components.
- Preference (Utility)
a library to build interactive settings screens without needing to interact with device storage or manage the UI.
- Print (Utility)
a library to print photos, docs, and other graphics and images.
- Recyclerview (Utility)
display large sets of data in your UI while minimizing memory usage.
- Android Activity Saved State (Utility)
provides the base Activity subclass and the relevant hooks to build a composable structure on top.
- Slidingpanelayout (UI Component)
AndroidX library to implement a sliding pane UI pattern.
- Swiperefreshlayout (UI Component)
implemtation of the swipe-to-refresh UI pattern.
- Tracing (Utility)
AndroidX library to write trace events to the system trace buffer.
- Transition (UI Component)
animates motion in the UI with starting and ending layouts.
- Vectordrawable (UI Component)
AndroidX library to render vector graphics.
- Android Jetpack VersionedParcelable (Utility)
Provides a stable but relatively compact binary serialization format that can be passed across processes or persisted safely.
- Viewpager (UI Component)
AndroidX library to display Views or Fragments in a swipeable format.
- AndroidX Widget ViewPager2 (UI Component)
replaces AndroidX ViewPager, addressing most of its predecessor’s pain-points, including right-to-left layout support, vertical orientation, modifiable Fragment collections, etc.
- Google Material Design (Utility)
library to help with material design guidelines.
- Google Core Libraries for Java 6+ (Utility)
a set of core libraries that includes new collection types (such as multimap and multiset), immutable collections, a graph library, functional types, an in-memory cache, and APIs/utilities for concurrency, I/O, hashing, primitives, reflection, string processing, and much more.
- Xamarin.Forms (Development Framework)
provides a way to quickly build native apps for iOS, Android, Windows and macOS, completely in C#.
- Java.Interop (Utility)
a binding of the Java Native Interface for use from managed languages such as C#, and an associated set of code generators to allow Java code to invoke managed code.