A Godot UI control that rolls 3D dices in a box.

## Features
* Configurable setup:
- Dynamic set of dices including d4, d6, d8, d10, d10x10, d12, d20
- Easy dice customization (color, shapes, engraving, material...)
- Configurable rolling box size and color
* 3 ways to roll:
- Physics emulated rolling (slow but cool)
- Turn to random generated values (faster but unrealistic)
- Turn to given values (useful when the actual rolling is done remotely)
* Easy to integrate in your code:
- Trigger rolling interactivelly o programmatically
- A signal notifies after the rolling
- Obtain results for individual dices or add up.
* Responsive to layouts:
- The control adapts to the available space given by the layout
- Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor
- Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box
Documentation: https://github.com/vokimon/godot-dice-roller/blob/main/docs
WhatsNew:
## 1.5.3 (2025-07-09)
- ✨ Preset preview when loading presets
- ✨ Preset preview when saving a preset
- ✨ Delete an existing preset
- 🐛 Responsive dialogs (diceset editor, loader...)
- 🐛 Published Linux and Windows binaries missed the PCK
- 🐛 Example: crash on empty diceset
- 💄 Example: added splash screen
- 💄 Bigger diceset button
- 🏗️ fdroid requires fastlane data to be committed